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Super Mario Bros. Crossover Faq
TABLE OF CONTENTS
Made by Jay Pavlina (his website Exploding Rabbit can be found here http://www.exploding-rabbit.com/ ), this game is a faithful recreation of the original Super Mario Bros. NES game. However, In this flash game, you can play through SMB as 6 other characters besides the mustashed Mario!
Notes: You can save your game, which makes getting through it much easier. When starting a new game, you can choose to play as one character through the whole game. There are now 5 difficulties; Very Easy, Easy, Normal, Hard, and Very Hard which basically there are a few differences. (Easier modes give you more lives/more time and enemies dies faster, Harder modes give you less lives/less time and enemies take more hits)
Now, controls are different for all characters, but we'll get into that later. There is a nifty tutorial to let you know what the buttons do, but to re-iterate, I will tell you what they do beforehand. All you need to know is that the game is played with 7 keys on a keyboard (you can also play on a gamepad, which I have not tried yet), the default keys are...
Z Key:Jump / (Select On Menus)
X Key: Run(Mario Only)/Attack
C Key: Special Attacks (Certain Characters Only)
Left,Right,and Down Arrow Keys: Moving Left and Right/ Ducking (Certain Characters Only)
1 Key: Pause Game
How To Save Your Game: (On the Pause Screen, You can Save your game to a txt file, saving the level you were at when you saved, as well as all your power-ups and lives. The game has a load option at the title screen, so make sure you save the document before you close or leave the game.)
The good news is, So however you want to play with any of these charaters is how YOU decide.
In Super Mario Bros. Crossover, you have the option as playing as Mario (which would be the same as regular SMB, so it's a bit boring, but the option is still there), Link (from the Legnd of Zelda Series), Bill R. (from the first Contra game), Simon Belmont (from the first Castlevania game), Mega Man (from the Mega Man series, my personal favorite), and Samus Aran (from the Metroid Series). Each character can play through SMB in a their unique way. They have different play controls, and I have their details written here for your information.
Mario is pretty standard. You Run, Jump, and Swim your way through the Mushroom Kingdom on your way to save the princess.
Fire Flower attack=Fireball
Forms: Mario/Super Mario/Fire Flower Mario
Notes: There's a secret available that lets you swim through all the levels in the game as mario, regardless of if their underwater or not.
Now here's an interesting character. Like I said, each character plays differently, so you can dash through the Mushroom Kingdom as the Hero of Time (Link) if you wanted to.
Z=Jump/ While Jumping, hold attack and up or down to do an upward or downward slash
Fire Fower Attack=Shoot Sword
Froms:Link/White Tunic Link/Red Tunic Link
Notes:Link is short, no matter what form he's in, so you'll have no trouble dodging things and entering small passages. His boomerang stuns enemies, which is really helpful.
Here's where things are REALLY different from a Mario game. Bill from Contra is no stranger to enemies, but he's packing firepower, and by that I mean guns. He can fire his gun in all 8 directions, he can duck, and is generally a fairly good character.
Fire Flower Attack=Spread Shot(WOO HOO!)
Forms:Bill(regular gun)/Machine Gun/Spread Shot
Notes: The spread shot is the most godly weapon in the game, and playing with Bill is generally very easy. The only thing holding him back is his jump control, which is somewhat hard to handle.
Unless you've played Castlevania, Simon's jumping mechanics may throw you for a loop. It certainly takes some time to get used to, but his unlimited axes and double-jump(THANK GOD) make up for it, IMO.
Z=Jump (again, for double-jump)
Fire Flower Attack=Flaming Whip
Forms:Simon/Chain Whip/Flaming Whip
Notes:Like I said, Jumping mechanics WILL KILL YOU. However, there is a new option on easy mode to let Simon's Jumps be a little more managable my being able to move in midair. Just be cautious, and use your axes to take out faraway enemis and TONS of blocks. This thing hacks through everything, and when in form 3, you can throw 3 of them one after another.
I'm a true blue bomber fanatic, and so my first playthrough of the game was Mega Man alone. It's always fun playing as him, he's very well-rounded, and I see no real errors in the way he plays. Except maybe that now the only way you can jump high is by using Rush, which is SUPER ANNOYING.
X=Shoot/ Hold for Charge Shot (with helmet)
C=Summon Rush Coil (jump on him for height)
Fire Flower Attack=Fire Storm
Forms=Helmetless Mega Man/MM with Helmet/Fire Storm
Notes:If you have never played a Mega Man game, SHAME ON YOU. He's quite easy to control, and fits snugly in my gaming grasp.
Pretty fun to play as. Samus is from Metroid and she's the original kickass bounty hunter.
X=Shoot/ Lay Bomb while in Morph Ball Mode
Fire Flower Attack=Wave Beam
Forms:Armorless Samus/Armored with Long Beam/Wave Beam
Notes: Form 3 Samus is sweet, and she's actually very good in this game. Great attack range, jumps really high, etc. I don't have much to say about her awesomenss, but I think you get the picture.
No, not Ryu from Street Fighter you numbskulls, Ryu from Ninja Giaden. He's a brand new character from a leter verison of the game, and I can release guide information on him now.
Z=Jump (He can't jump high, so climbing on walls and pressing the jump key is the only way to platform here)
X=Sword Attack (Hold for a second and a half for Windmill shuriken when powered up)
Forms: Grey Outfit/Blue Outfit with Windmill Shuriken/Red outfit with Large Windmill Shuriken and Long Sword.
Notes: Ryu's climbing ability and windmill shuriken are a lot of fun to mess around with and explore areas you normally wouldn't be able to. He's a lot of fun, and a great new character.
Oh man, the nostalgia factor is extremely high in this game, and everything from Music/Sound Effects, and control style pays tribute to the characters in their original games, so let's get to it!
-MUSIC FOR DIFFERENT CHARACTERS
Normal Music (this music occurs no matter who's playing)
The Title Screen, Character Select Screen/Starman Invincibility, and defeating Bowser/Clearing a Castle
Note:All Losing Lives themes are from their respective games, so I won't list them since they're obvious.
Character Select: Item Get (He throws his hands up as if he's holding the triforce)
Level Music: Overworld Theme
Undeground: Zelda 2 Temple Theme
Underwater: Title Screen
Boss Level: Ganon Final Boss Theme
Invincibility: Zelda 2 Boss Theme
Time Running Out: Low Hearts Beeping
Finishing Level: Dungeon Cleared
Character Select: Starting a New Game (Bill flashes as if he's been hit by lightning)
Level Music: Jungle (stage 1) Theme
Underground: Base (Stage 2) Theme
Underwater: Energy Zone Theme
Boss Level: Alien's Lair/ Final Boss Theme
Invincibility: (song from Contra Force)
Time Running Out: Alarm (I'm not sure)
Finishing Level: Stage Clear
Character Select: Entering The Castle/ Starting a New Game (He takes a few steps, whips a candle that was behind him, and picks up a large heart)
Level Music: Stage 1 theme
Underground: Castlevania 2 Daytime Overworld
Underwater: Stage 3 Theme
Boss Level: Final Boss
Time Running Out: Boss Theme (My favorite)
Finishing Level: Level Clear
Character Select: Robot Master Select (He teleports out)
Level Music: Mega Man 3 Title Screen (My favorite)
Underground: Flash Man
Underwater: Bubble Man
Boss Level: MM2 Boss Theme
Invincibility: MM2 Title Screen Theme
Time Running Out: MM2 Get Equipped With Theme
Finishing Level: Level Clear
Character Select: Starting A New Game (She faces the player like how you appear when you start a new game in Metroid)
Level Music: Brinstar
Underground: Brinstar Depths (My favorite)
Boss Level: Tourian
Invincibility: Title Screen
Time Running Out: Low Health
Finishing Level: Item Get
Character Select: Act Introduction (He jumps onto the side of the screen like a wall and climbs up to the top offscreen)
Level Music: Act 1 theme
Underground:Act 4 Part 2 Theme
Boss Level: Boss Battle Theme
Invincibility: Act 3 Part 1 Theme
Time Running Out: (I don't know this one, someone help me out here)
Finishing Level: Unkown Theme A
1.Jay Pavlina, for taking his sweet time just to make people happy. You realize dreams man, and you deserve recognition for your efforts.
2.Nintendo, Capcom, and Konami, for making such wonderful games (please don't sue Jay, he's a loving fan, not a copyright infringer.)
3.You, the reader. Thanks for putting up with my nostalgia-crazed rants.
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